![]() | Treyarch je naznanil izid 1.2 verzije Call of Duty: World at War mod tools. Ta zadnji izid vsebuje veliko število popravkov z nekaj spremembami. Več si preberite spodaj.. |
-Custom modeli nič več ne crashajo v lighting procesu v Launcher.exe, ko se spaja z mapo ki vsebuje custom modele
-Pretvarjalnikov ERROR:dll version number doos not match converter version je razrešen
-Zaganjanje mp_usermaps v /mods direktoriju nič več ne povzroči kikanje klientov ko e pridružimo hostovi igri
Dodane in zupdatane datoteke:
- mp_castle.map and all .map prefabs associated with it.
- code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files.
- ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects.
- destructibledef and destructiblepiece files.
- Updated dlls in the /deffiles folder.
- Updated new scripts.
- DLC xmodel, xmodelparts, and xmodelsurfs files.
- DLC xanim files.
- DLC materials and material_properties files.
- DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.
- mp_tool.exe and sp_tool.exe.
- asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles.
Za več informacij se posložujte README-ja. To ni samostoječi paket, zato boste morali pred tem imeti originalen Mod Tools 1.0 .
Mod lahko downloadate tukaj:
http://www.totalgamingnetwork.com/main/local_links.php?action=jump&catid=83&id=83







